Trigonometric capabilities in CSS

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Trigonometric capabilities #

In CSS it’s doable to put in writing mathematical expressions. On the base sits the calc() operate to do calculations, however most probably you’ve additionally heard of min(), max(), and clamp() as effectively.

Becoming a member of these capabilities in Chrome 111 are the trigonometric capabilities sin(), cos(), tan(), asin(), acos(), atan(), and atan2(). These capabilities are outlined within the CSS Values and Models Module Degree 4 and can be found in all browsers.

Browser help

  • Chrome 111, Supported 111
  • Firefox 108, Supported 108
  • Edge 111, Supported 111
  • Safari 15.4, Supported 15.4

Supply

sin(), cos(), and tan() #

The core three “trig capabilities” are:

  • cos(): Returns the cosine of an angle, which is a worth between -1 and 1.
  • sin(): Returns the sine of an angle, which is a worth between -1 and 1.
  • tan(): Returns the tangent of an angle, which is a worth between −∞ and +∞.

In contrast to their JavaScript counterparts, these capabilities settle for each angles and radians as their argument.

Within the demo beneath, these capabilities are used to attract the strains that make up the triangle surrounding the set --angle:

  • The “hypotenuse” (yellow line) is a line from the middle of the circle to the place of the dot. Its size is the same as the --radius of the circle.
  • The “adjoining” (pink line) is a line from the middle of the circle alongside the X-axis. Its size is the same as the --radius multiplied by the cosine of the --angle.
  • The “reverse” (blue line) is a line from the middle of the circle alongside the Y-axis. Its size is the same as the --radius multiplied by the sine of the --angle.
  • The tan() operate of the --angle is used to attract the inexperienced line from the dot in the direction of the X-axis.

asin(), acos(), atan(), and atan2() #

The “arc” or “inverse” counterparts to sin(), cos(), and tan() are asin(), acos(), and atan() respectively. These capabilities do the calculation in the other way: they take a numeric worth as their argument and return the corresponding angle for it.

Lastly there’s atan2() which accepts two arguments A and B. The operate returns the angle between the constructive X-axis and the purpose (B,A).

Examples #

There are numerous use-cases for these capabilities. What follows is a small choice.

Transfer gadgets on a round path round a central level #

Within the demo beneath, the dots revolve round a central level. As a substitute of rotating every dot round its personal middle after which shifting it outwards, every dot is translated on the X and Y axes. The distances on the X and Y axes are decided by taking the cos() and, respectively, the sin() of the --angle into consideration.

:root {
--radius: 20vmin;
}

.dot {
--angle: 30deg;
translate: /* Translation on X-axis */
calc(cos(var(--angle)) * var(--radius))

/* Translation on Y-axis */
calc(sin(var(--angle)) * var(--radius) * -1)
;
}

To distribute the dots evenly across the central level, every dot is given an extra offset based mostly on its nth-child index. For instance, if there are three dots, there’s a distance of 120deg (= 360deg / 3) between every dot.

  • The primary little one ingredient out of three will get offset by 0 x 120deg = 0deg.
  • The second little one ingredient out of three will get offset by 1 x 120deg = 120deg.
  • The third little one ingredient out of three will get offset by 2 x 120deg = 240deg.

Rotate a component to face its origin #

The atan2() operate calculates the relative angle from one level to a different. The operate accepts two comma-separated values as its parameters: the y and x place of the opposite level, relative to the originating level which sits at origin 0,0.

With the calculated worth it’s doable to rotate parts in order that they face one another, by utilizing the Particular person Remodel Properties.

Within the instance beneath, the containers are rotated in order that they face the placement of the mouse. The mouse place is synced to a customized property by means of JavaScript.

div.field {
--my-x: 200;
--my-y: 300;

/* Place the field inside its guardian */
place: absolute;
width: 50px;
aspect-ratio: 1;
translate: calc((var(--my-x) * 1px)) calc(var(--my-y) * 1px);

/* Rotate in order that the field faces the mouse place */
/* For this, take the field its personal place and dimension (25 = half the width) into consideration */
rotate: atan2(
calc((var(--mouse-x) - var(--my-x) - 25) * 1),
calc((var(--mouse-y) - var(--my-y) - 25) * -1)
);
}

Group spotlight #

As demonstrated on this Animated Möbius strip by Ana Tudor, cos() and sin() can be utilized for extra than simply translations. Right here their consequence is used to govern the the s and l elements of the hsl() coloration operate.

Cowl photograph by Tamanna Rumee on Unsplash

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